Cryptic has posted a "Meet the Team" interview with Daniel Stahl, a producer for Champions Online. In addition to acting as GM during Alpha play tests, he helps keep track of the big picture for the game, which will tentatively be launched in Spring 2009.
The interview focuses mainly on Stahl's interests, but he does briefly mention how the game will perform on the XBox 360 with a controller rather than a keyboard. "I remember many hallway conversations with co-workers at Xbox wondering how would the controller work and would it be fun to play on one? Now that I've see the game in action and played it with the controller, I'm stoked! I can't wait for all the console players out there to experience a new type of gameplay on their big HDTVs," he said.
The full interview is located on the Champions Online Web site , and it is also posted below.
Champions Online has again posted a new edition of their Meet the Team series, in which the players get to learn a bit about a member of the team that helps bring their favorite game to life. This episode interviews John Hopler, one of the lead content designers of Champions Online.
Q: What do you do on Champions Online?
A: I'm the content implementation lead for the Champions Online content team. Zeke (Sparkes) and John Layman come up with the who, what and where of our content; I concentrate more on the HOW. My time is split between implementing cool new mission content and events, answering implementation questions and talking with our programmers and producers about any new technology or tool features the team needs for the areas we are working on.
Want to know more about him? Click here to read the whole interview .
Direct from Champions Online, comes the profile and concept of the newest supervillian, Foxbat!
Hey girlie! Yeah, you! Get away from that computer! You're not qualified to write the epic tale of the rapid yet monumental rise to power of the greatest supervillain ever.
That's me. I'm Foxbat. And I'm awesome.
The day I was born, the earth shook and the heavens cracked open. The stars realigned. Rivers changed their courses. A comet appeared. Choirs of angels proclaimed my greatness. All ice cream was free.
Mumsie and Dadders were super rich, so of course I got the absolute best of everything, which is only what I deserve. I studied at the best schools, had every action figure ever made, and gave away ponies in the gift bags at my tenth birthday party. Boy howdy - those ponies were hard to get out of those little bags!
To check out the full profile, click here!
Somehow this Champions Online update slipped right through our mailboxes!
You do me a favor and don't tell none of the cowboys what you know. They think they're real cowboys, and it wouldn't be right to hurt their feelings.
Now, I'm happy ya'll are here and all, but I've got to warn ya: This ain't the best time to be visiting Snake Gulch. And I'd best tell you good folk what happened.
Things were pretty fine here at Snake Gulch for a long time. We had lots of visitors having fun and learning to rope and ride – the saloon and the hotel on Main Street were full every night! But then … well, it's been mighty tough around these parts for the past few years.
Read all about what Cryptic has in store for us with
Snake Gulch!
Read the entire interview here.
Today we learn more about Ben Foxworthy, one of the mission programmers working on Champions Online.
Q: What do you do on Champions Online?
A: I'm the newest programmer on the Champions Online mission team. I work on a lot of the gameplay features that make up the content of Champions Online – things like missions, contacts, NPC spawning, world interaction and other fun stuff. I also work on editors that the designers use to make our missions and zone content, and I support the designers by helping them use our tech effectively.
The most interesting part of my job is that I'm right in the middle of everything. The mission systems have tendrils in just about every part of the game, so I've worked with almost all of the other programmers here, and most of the designers.